Originally posted by Spiritwalk (Source)

Card Changes

  • Strict Packmaster:
    • Health reduced to 4, down from 5.
  • Spearmaiden:
    • Attack reduced to 3, down from 4.
  • Raised By Primals:
    • Cost increased to 3, up from 2.
  • Chronoslap:
    • Now also deals 1 damage in addition to stunning.
  • Warpgate:
    • Anomaly stats increased to 4/4, up from 3/3.

Core Gameplay

  • The time bank will now be activated even when a player is idle (has taken no actions) on a turn.

Map Changes

  • Lost Highlands has been added to the map pool!
Some Shards are desolate. Some are dark and dangerous. And others are vibrant - dappled with lush vegetation and ancient technology that still flickers with the sparks of a long lost purpose.

Core Tech

  • Upgraded Unreal Engine to version 4.17.1


  • Updates continue on refining the details of the new UI. Aesthetic improvements have been made to various screens.
  • Most alert and confirmation dialogs have been updated to the new style.
  • The escape key may now be pressed as a shortcut to clicking the “back” button on screens in the Overworld.
  • Improved code redemption flow in the Options menu.
  • The Profile UI may now be opened during the tutorial or on top of any other screen in the Overworld.

Bug Fixes

  • [Mac] Fixed a crash that occurred on Intel chipsets (e.g. Macbook Air) when spawning specific VFX.
  • Fixed a bug on Reaver’s Mire where the maps’ ambient sounds would pop.

Originally posted by Spiritwalk (Source)
New Art
  • Zephyr Monk now has art!
  • Trauma Guard animation polish
  • Character Lighting Adjustments in Barracks, and Sinners Mire

Card Changes
  • Static Discharge
    • Cost reduced to 5, from 6.
  • Skyborne Crusader
    • Health reduced to 4, from 5.

Options Menu
  • Some cosmetic upgrades have been made to the Options Menu as we refine the new art.
  • Code redemption can now be done directly from the Accounts tab.
  • Client version number is now displayed less prominently at the bottom of the screen.

  • A Tutorial Menu has been added to present tutorial progress more clearly.
  • The Campaign button in the overworld now brings you to the Tutorial menu. This should be clearer for new players until we add campaign missions.

Bug Fixes
  • Fixed a bug that would cause the Mulligan UI to become stuck on screen if the game reconnected to the server during that phase.
  • Strict Packmaster and Pack Awakener can no longer buff artifacts.
  • Fixed a bug where units with on-damage triggers would not trigger at all against a unit protected by Hadrien, The White Rook when Hadrien absorbed all the damage.
  • Fixed a bug where certain units (Upgrade or Transform units) would not receive Summoner’s Aide’s health buff when deployed.
  • Fixed Duskblade’s special case VO lines to match the his new gameplay.
  • Fixed a bug in the options menu where you couldn’t update the Camera Controls bound key.
  • Fixed a bug that would cause login bonuses to not be awarded if your last login was exactly 1 month ago.

Originally posted by Spiritwalk (Source)
Hero Changes
  • Wynn’s ability has been changed.
    • “Give a friendly minion +1 Attack this turn. If you’ve cast a spell this turn, give +2 instead.”

Card Changes
  • Chaotic Surged has been replaced with Illumination.
    • Illumination
    • 3 Cost Orange Spell
    • “Deal 2 damage to all enemies in a line.”

  • Force Blast has been replaced with Lucent Lance.
    • Lucent Lance
    • 1 Cost Orange Spell
    • “Deal 2 damage to a minion in line of sight, then draw a card. Discard it at the end of this turn if it’s still in your hand.”

  • Fork Existence has been replaced with Ethereal Form.
    • Ethereal Form
    • 3 Cost Blue Spell
    • “Choose a friendly minion and add a copy of it to your hand. Give the copy Shroud.”

  • Summoner’s Aide
    • Card effect changed to “Your minions can be summoned next to this minion. Give any minions summoned this way +1 Health.”

  • Zealot
    • Warcry now damages a random enemy minion in line of sight.
    • Health increased to 3, from 2.

  • Toka Warrior
    • Attack reduced to 2, from 3.

  • Vigil Keeper
    • Health reduced to 2, from 3.

  • The options panel has received a facelift. This is part of a larger effort to get Shardbound’s UI into shipshape. Upcoming patches may tweak the look of the options panel as we finalize the style.
  • The social panel (friends list) now has a red badge that shows when you have pending invites or duels.

Bug Fixes
  • Fixed an issue with new Zephyr Monk not playing his Warcry animation.
  • Fixed an element in the card picker UI that would cause header text to not scale based on text length.

Originally posted by Spiritwalk (Source)
New Art
  • Cannoneer now has art!

Card Changes
  • Astral Champion
    • Attack reduced to 1, down from 2.

  • Duskblade
    • Card effect changed to “Has Poison against enemies that are at full Health”.

  • Guerilla Raider
    • Health reduced to 3, down from 4.

  • Nature’s Herald
    • Health reduced to 8, down from 9.

  • Tracker Primal
    • Attack reduced to 4, down from 5.

  • Primeval Exalt
    • Attack reduced to 2, down from 6.
    • Health reduced to 2, down from 6.
    • Now gains +2/+2 per friendly minion, up from +1/+1.

  • Quantum Turnkey
    • Cost reduced to 3, down from 4.

  • Zephyr Monk
    • Card effect changed to “Warcry: Give adjacent allies +3 Movement this turn”.

  • Astral Pattern: Domination has been updated to require an 8 Attack Astral Champion.

  • All four tutorial missions have had the narrative cutscenes removed to make them significantly shorter. The storytelling components are planned to be reintroduced in a campaign mode further into development.

  • On enemy card overdraw, the card is now revealed and animates flipping over and burning.
  • On enemy card discard, the card is now revealed and animates flipping over and leaving the hand.
  • Cards added to the deck from a target will now animate from the target to the deck. For example, cards generated by Stellar Replicas will animate from the target to the deck.
  • Cards that are bounced to a full hand are now exiled and the card animates burning instead of returning to the hand.

Core Tech
  • We’ve upgraded Unreal engine to version 4.16. In general you shouldn’t notice this, but a lot of things have changed so if you see any unusual bugs, especially with graphics or performance, please let us know.

Time Bank
  • Critical time now begins at 30 seconds, up from 25.
  • Ending your turn any time before critical time now banks a flat +5 seconds instead of a dynamic range based on remaining turn time.

Bug Fixes
  • Fixed a bug where Viperfang Primal’s poison would interact incorrectly with Splash.
  • Fixed a bug where Crystal Queen killing enemy minions would incorrectly send them to the Graveyard.
  • Fixed a bug where Warp Specialist killing enemy Deathhowl minions would incorrectly allow their Deathhowl to trigger.
  • Fix for a common animation pop when Buccaneer kills an enemy with his ability.
  • Made the word “of” lowercase in card names to make it consistent.
  • Disabled a network feature that may have been causing reconnect issues for some players.
  • Fixed the time bank showing an incorrect value upon reconnect.
  • [Mac] Fixed a number of non-Nvidia cards complaining about no cooked SM4 shaders. They should now properly load the SM5 shaders, and allow the game to run.

Originally posted by Spiritwalk (Source)
Patch Notes #49

New Art
  • Hungry Gnarbek now has art!

Hero Changes
  • Juro
    • Card text changed to “Ability (2): Dash up to two tiles, dealing 1 damage to enemies passed through. Transform into a Primal.”
    • Primal card text changed to “Ability (2): Dash up to two tiles, dealing 1 damage to enemies passed through. Transform back to Juro.”

Card Changes
  • Astral Champion
    • Health increased to 6, up from 2.
    • Now only gains bonus Attack based on the cost of the card it draws, instead of both Attack and Health.

  • Cannibal
    • Bloodtoll effect changed to dealing 3 damage to an ally, instead of destroying a friendly minion.

  • Disciple of Almast
    • Card text changed to “Your hero ability becomes Chosen Blessing.” (Note: this is so that Disciple of Almast’s effect can now now be granted to Heroes other than Vardan, in case of a clone or in Blame the Deck or whatever).

  • Guerilla Raider
    • Health reduced to 4, down from 5.

  • Plating Specialist
    • Warcry effect now grants +3 Health, up from +2 Health.

  • Primeval Exalt
    • Attack increased to 6, up from 5.
    • Health increased to 6, up from 5.

  • Radiant Scion
    • Attack reduced to 2, down from 3.
    • Supremacy bonus increased to +3 Attack, up from +2.

  • Rook
    • Attack bonus lasts for a full round, up from just the turn it moved.

  • Spirit Binder
    • Card text changed to “Warcry: Bond to an enemy minion, while either are bound, neither can act.” (Note: Now uses the Bond keyword and mechanics - cases that previously ended Spirit Binder’s effect, such as Canal or Stone Prison, no longer end it).

  • Stellar Replicas
    • Adds 2 copies to deck, down from 3.
    • Draws 2 cards, up from 1.
    • Cost increased to 4, up from 2.

  • Tracker Primal
    • Health reduced to 3, down from 4.

  • Thrall Mutation
    • Now also restores 1 Health to your hero in addition to its other effects.

  • Vaast, the Last Pilot
    • Health increased to 4, up from 3.

  • Zieger-1
    • Attack increased to 10, up from 9.

  • Heroes will now play Concede VO when conceding (except Juro).

  • Enemy card draw is now animated.
  • Enemy card bounce is now animated.
  • Cards exiled due to overdraw now visually burn away.
  • The Time Bank UI is now hidden in matches where turn time is infinite, such as bot matches.
  • The amount of time banked when you end your turn has been increased to plus +2/3/4/5/6 seconds per 10/20/30/40/50 seconds remaining beyond critical time, up from +1/2/3/4/5 seconds.

Bug Fixes
  • Fixed a bug where cloned Moons or Stars (from Puppeteer or Echo of Light) would not recombine when next to each other.
  • Raptor Class Mech and Storm Class Mech now have their correct keywords.
  • Fixed a rare bug with Hadrien where Hadrien would take an incorrect amount of damage when protecting an ally with splash.
  • Fixed a bug where the displayed ability cost for Chosen Blessing, the ability granted by Disciple of Almast, was 0 instead of 2.
  • Fixed a bug where units that can move through enemy units (Wraith, Baffling Presence) would display the yellow attack highlight in some cases where they did not have a valid attack target.

Originally posted by Spiritwalk (Source)
New Art
  • Shockblade Smuggler now has art!

Card Changes
  • Ascension
    • Cost increased to 1, up from 0.
  • Blight Lasher
    • Health increased to 8, up from 7.
  • Cannoneer
    • Health increased to 5, up from 4.
  • Ghost Blade
    • Health increased to 4, up from 3.
  • Grand Defender
    • Attack increased to 3, up from 2.
  • Queensguard
    • Base Health increased to 5, up from 4.
    • Melee transform reduced to +1/+1, down from +1/+2.
  • Officer Showoff
    • Health increased to 4, up from 3.
  • Hungry Gnarbek
    • Attack increased to 5, up from 4.
  • Menagerie
    • Now summons five spirit primals, up from four.
  • Osprey Deadeye
    • Health increased to 4, up from 3.
  • Plague Starter
    • Health increased to 6, up from 5.
    • Rat stats increased to 2/2, up from 1/1.
  • The Prodigy
    • Warcry effect now transforms a minion into another minion that costs 2 more, up from 1 more
  • Snarling Mastiff
    • Health increased to 6, up from 5.
  • Slow Reflexes
    • Now requires line of sight.
  • Snap Dragon Cadet
    • Health increased to 4, up from 3.
  • Spearmaiden
    • Card text changed to “Warcry and Deathhowl: Add a Throwing Spear to your hand.”
  • Tracker Primal
    • Now draws a card for each injured enemy, instead of only for minions specifically.
  • Warp Specialist
    • No longer exiles itself.
  • Weavebreaker
    • Cost reduced to 4, down from 5.
    • Health reduced to 4, down from 5.

Developer Note: Time bank is ready for testing! This feature is designed both to encourage people to take faster turns where possible, while also providing more total time when needed for those particularly complex late game board states. Please note that the UI for this feature is temporary, as we wanted to get it into testing as quickly as possible. Let us know what you think!
New Feature - Time Bank!
  • Max turn time reduced to 75 seconds, down from 90.
  • Critical turn time now begins at 25 seconds, down from 30.
  • Ending your turn while you have more than 25 seconds left will bank time, with more time being banked the more available time you have when you end your turn.
  • A maximum of 5 seconds can be banked per turn.
  • The bank can store a maximum of up to 30 seconds at a time.
  • If you have any time available in your bank when your turn time reaches zero, it will begin to drain the your time bank instead of ending your turn.

  • Bot games no longer count for wins in the user profile.

Bug Fixes
  • Fixed a bug that could cause some friends in the social panel to not be sorted correctly.
  • [In a hotfix since last patch] Fixed a network stall when reconnecting to a game under certain network conditions.