Spiritwalk Games has now publicly announced their debut game Shardbound on their website where everyone can get a sneak peek on what Spiritwalk has been working hard on all these months!
Collectible Tactics Gameplay
Shardbound is a collectible tactics game. As you play, you’ll collect hundreds of units and build armies to compete head-to-head with other players in matches of cunning and skill. Use positioning, the terrain, and your units’ unique abilities to achieve victory.A World of Opportunity
A great land rush has begun: the shards of an ancient, broken world are falling from the sky. Establish a Noble House alone or with friends, then head Shardbound to complete objectives and secure riches and fame. As the world changes, join the heroes of Shardbound in episodic story content.Built to Stream
When a Twitch Streamer goes Shardbound, anyone watching them can join the fight, completing their own matches under the Streamer’s banner. Such an alliance can clear Shards quickly, giving everybody involved a greater share of loot.
Now that Shardbound is announced to the public, it also means the game's subreddit is now open for everyone to view at www.reddit.com/r/Shardbound
. As Shardbound is still invite-only,
unfortunate people can check out
all the fun they're missing
what Spiritwalk has been up to.
Old friend of the Dawngate community, big boss (and co-founder of Spiritwalk) Dave (Paradoxiq) has explained more about the subreddit in the post below:
For those of you who are new here, I'm Dave, one of the co-founders of Spiritwalk Games. My goal with this post is to set expectations about where Spiritwalk is in the development of Shardbound, and to explain why this subreddit is open to all when the game itself is not.
Shardbound is currently Pre-Alpha. It is currently a work-in-progress that won't be feature-complete until sometime next year. We are developing without a strict NDA for two main reasons:
- Developing directly with a player base makes the game better
- Developing with strict NDAs is arduous and creates unnecessary overhead that doesn't make the game better
However, being open here creates a dilemma: information can flow freely on this subreddit, but access to Shardbound is still invite-only, and will be for the foreseeable future.
We realize that this might create a disjointed experience as this sub-Reddit will be visited by people who have access, and people who do not. Rather than try to control that experience ourselves, we turn this over to you guys.
Feel free to talk with each other, feel free to ask and answer questions. Just please understand a couple of things:
- Everything is subject to change
- We are letting players in as best benefits testing - it might be a while until you receive an invite
Thanks for your support, patience, and energy.
Dave and your friends at Spiritwalk