Zalgus' stream had plenty of sneak peeks this week, for an assortment of delights in the upcoming patch.
Today we started off with some concept art of the Purple Unit Night Horror with her brutal looking whip:
Reaver's Mire is getting some visual updates with more dynamic lighting/shading:
And a exciting sneak peek at some of the upcoming new cards for Oathkeeper Juro, including a look at the new 'Bond' Mechanic.
If you missed the dev stream, you can catch up on Spiritwalk's Twitch here!
This weeks dev stream focused on the maps this week. Designing, balancing, environmental art and everything that goes into making all those hexagons fit together properly to make a game enjoyable. If you missed it and want to catch up, you can see it here!
Zalgus started off by showing the map editor the dev team uses to create and edit maps. Below is an example of Broken Mesa sans skirt (background art, visual additions like grasses or rocks), with the top right being edited to represent an earlier version of the map. Tiles can be deleted, switched to boulders/high ground, rotated, etc. Bottom left is the Frozen Ramparts map in the editor, and then shown in game (with the Broken Mesa tileset.)
With balance changes still on going for the Frozen Ramparts, along with the artwork still in progress, it's not in the game yet. But we can expect to see new maps in the future, along with the ability to ban/veto certain maps when you play.
Zalgus also dropped a bunch of concept art this week including some really creepy (but super cool) orange concept units.
Orange Unit Concept (High Ground Units)
Arcanum Faction Unit Concept
Clockwise: Attack Animation Concept, Tomekeeper, Arcanum Professor, Spellboxer, Arcanum Steward and Runebound Valet.
Shade Concept Arts (Shade/Wraith/Ghost Archer/Phantom Betrayer/Etc)