Originally posted by Spiritwalk (Source)
Patch Notes - Week 36 - New Art & No More Patcher!

Developer Note: Shardbound’s launch on Steam has surfaced a number of technical issues that we’ve been hard at work resolving. This patch primarily consists of those fixes, and we will continue to roll out improvements over the next couple of weeks. In the meantime, our design team has been hard at work collecting feedback about the new player experience and our progression systems. Expect to start seeing changes from that feedback in upcoming weeks as well.

New Art
  • Stormbell Adept (formerly Bellowing Giant) now has art!

Card Renames
  • Bellowing Giant -> Stormbell Adept

Card Changes
  • Phalanx Leader health reduced to 5 from 6.
  • High Shepherd Katell cost increased to 8 from 7.

  • Force Shardbound to re-launch in Steam if run from a shortcut while Steam is not running.
  • If Shardbound can still not detect Steam, it will now display an error message to that effect and exit, rather than prompting the user to log in with email and password.
  • Disable voice services to avoid any performance impact, since we are not using it.


Core Tech
  • Fixed a threading issue that could cause the game to run substantially slower while in a match. This should improve FPS for many players while in game.
  • Improved a number of backend reports and fixed some bugs with telemetry collection.

  • Barracks can now be scrolled via the page up / page down keys.
  • Barracks ‘show unowned’ cards option no longer resets back to default.
  • Fix for UI bits occasionally getting orphaned when mousing over Hero cards in the Barracks.

Bug Fixes
  • Windowed mode client window position and size no longer reset when alt-tabbing in & out of the game.
  • Fix for the “Add Friend” context menu item on house roster members not sending an invite.
  • Improved rate limiting for login process to avoid client hanging.
  • Hotfix 4/6: Removed a legacy versioning feature that could cause the client to lose track of unlocked cards.
  • Hotfix 4/6: Fixed a bottleneck that could cause slow server responses when interacting with the Twitch API.

Originally posted by Spiritwalk (Source)
Good friends!
With your help … we did it! Shardbound has reached Alpha!
Your generosity Kickstarted us onto Steam Early Access … grab it here!


This is a huge milestone for all of us, and we’re grateful for everyone’s help getting the game to this stage.
All of us at Spiritwalk hope that you share in the pride of ownership in this milestone. We literally could not have done it without you. Thank you.
There’s a lot more to build together, and we’re looking forward to the road ahead with you guys.
We love you,
Everyone at Spiritwalk

PS … here are a couple of things we’ve said before that we wanted to bring back around ...

Spread the word, bring your friends
The best communities grow naturally. We find a cool thing, we bring our friends. Please bring yours to Shardbound!
If you think there’s another gaming community (on Reddit or wherever) that will appreciate Shardbound, share it. Tweet about Shardbound or post on Facebook or Instagram. Tell people about our Kickstarter campaign. Now is the time to bring people to Shardbound.

Welcome & support friends old and new
At Spiritwalk, we believe that online games are communities in and of themselves. Our pledge to you is to continue to make the game at the heart of this community the best it can be, but it’s truly up to you to do so with the community.
Go out of your way to welcome new players. Bring the subreddit to life, and let them know about the Discord. Help them find their footing within the community by being accepting and encouraging, and we’ll all be rewarded by their contributions for months and years to come.
Go to Twitch and find Shardbound streamers. Follow them. Chat with them. Help them grow!

Play & stream & test
Oh yeah … play the hell out of the game, have fun, and keep that feedback rolling … we’re listening!

Originally posted by Spiritwalk (Source)
General Progression Changes
Developer Note: Thank you everyone who helped test the progression systems we rolled out last week. We received a lot of great feedback and have some changes coming to start improving it. Here’s some of the consistent things that we heard:
  • “Higher rarities in card boxes felt like they dropped too rarely. Similarly, commons felt like they dropped too often.”
  • “Crafting costs felt too expensive and prohibitive.”
  • “The value for selling cards felt too low.”
  • “Duplicate cards being automatically converted into currency felt bad. This was exasperated by both the very high drop rate for commons and their low sell value.”
  • “The initial rate of earning boxes and Chroma from Vaults is too slow for new players. Similarly, new players should have ways to construct at least one competitively viable deck more quickly than they can currently.”

Here’s the changes we’re making to the system in this week’s patch to try to address some of these concerns:

Relative Box Drop Rate Changes:
  • Common drop rate reduced by ~25%.
  • Rare drop rate increased by ~49%.
  • Epic drop rate increased by ~61%.
  • Legendary drop rate increased by ~65%.

Bad luck Prevention Changes:
Developer Note: To help prevent against unlucky streaks, every time you open a box that isn’t Epic or Legendary, the drop rate for these rarities is increased until it eventually reaches 100%, guaranteeing you one. These values are being massively increased.
  • The speed at which Epic bad luck prevention builds has been doubled.
  • The speed at which the Legendary bad luck prevention builds has been tripled.

Currency Changes:
Developer Note: We’re moving from a one-currency system (just Chroma), to a traditional two-currency system (Chroma and Royal Marks). This change lets us adjust costs to make crafting more accessible.
  • Chroma is now just used to purchase card boxes, and will be used in the future as an alternative way to unlock any feature or item that could also be purchased with real money.
  • Royal Marks are used for anything that doesn’t have a direct real money purchasing option. Currently, this is just the crafting and selling of cards.

Crafting Changes:
  • The cost to craft a Rare has been reduced to 100, down from 125.
  • The cost to craft an Epic has been reduced to 400, down from 500.
  • The cost to craft a Legendary has been reduced to 1200, down from 2000.
  • The currency returned when selling a Common has been doubled to 20% of its crafting price, up from 10%.
  • The currency returned when selling a Legendary has been increased to 33% of its crafting price, up from 25%.
Changes to duplicates from boxes automatically converting to currency:
  • Cards that you already own the max deckable amount of will no longer automatically convert into currency. Additionally, you can now own above the maximum deckable amount for a given card. This is in preparation of a new upcoming system which will allow you to convert a certain amount of duplicate instances of a card into something else of value, as an alternative to simply selling them.

New Art
  • Quantum Turnkey now has art!

Hero Changes
  • Petra
    • Deadly Gizmo (Poison) and Speedy Gizmo (Charge) have been removed from the Gizmo Pool.
    • Weaponized Gizmo (+2 Attack) has been added.
    • Sturdy Gizmo (+2 Health) has been added.
    • Sneaky Gizmo (Shroud) has been added.

Card Renames
  • Timebender -> Quantum Turnkey

Card Changes
  • Ghost Blade health reduced to 3 from 6.
  • Phantom Betrayer stats down to 6/4 from 7/7.

Bot Changes
  • Bots will go slightly easier on the player when they have board advantage.

Map Changes
  • A tile on Broken Mesa has been updated to not have a crack so that it does not match the tile next to it. Are you happy now Tehkjel??

  • Steam notifications have been moved to the upper right corner so they don’t overlap with the end turn button.
  • When a client is disconnected while using Steam, it now displays a “Disconnected” screen instead of immediately logging back in.
  • Fixed some error cases that would result in a user being prompted to create a new account when they already had one.

Options Menu
  • Entering custom resolutions will not prompt you to confirm the resolution until after you’ve entered both the height and width.

  • The option to reselect the last box is now cleared when another box is opened.
  • The unselected cards now fade out when a card is selected from a box.

  • Basic cards are now unlocked by playing through the tutorial. A new screen has been added to the end of each tutorial mission displaying the cards that are unlocked. If you have already completed the tutorial will not need to play it again to unlock these cards.
  • Finishing the Prologue will now award you with 30 Core Set boxes. If you have already completed the tutorial, 30 Core Set boxes will be granted to your account automatically.

Core Tech
  • Matchmaking is now skill based and will attempt to not match new players with veteran players, resulting in slightly longer queue times.

  • Twitch events now tell you that rewards are coming soon™.
  • Red “Pre-Alpha Content” labels have been removed because we’re now in Alpha, yay!
  • The tooltip information on mouseover of a card is now left aligned instead of centered.
  • Entering the Duel screen now dismisses the Barracks if it is opened.
  • The button for closing the deck list has been updated to work consistently for Shardfalls, Duels, and Bot Matches.
  • Rarity can be used as a search term in the barracks. Requires a full match (ie. “legendary”) to avoid awkward partial matches.
  • Added Spiritwalk Games intro movie clip while the client is loading. This can be clicked through if the client finishes loading before the clip finishes.

Bug Fixes
  • Rook’s threat range previews have been fixed.
  • Growler Primal will no longer deal damage to the enemy hero when summoned in a position not adjacent to them (through giftable summons).
  • Fixed a bug that was causing the Summon Primals and Summon Seedlings pylon objectives to award less power than intended.
  • Fixed a bug that prevented selling a card if you could not afford to buy it.
  • Fixed a bug that prevented playing with Twitch event decks if you did not own the cards contained in the deck.
  • Fixed a bug that would cause the deck UI to refresh repeatedly if you had no decks.
  • Fixed a bug that could cause the dragged card in the barracks to get stuck on screen.
  • The cancel button on the “Change Quantity” dialog in the box purchase screen now actually cancels the changes.
  • Fixed an issue that could cause your Shardfall to get sorted behind Twitch Shardfalls in rare cases.
  • Dialog popups now sort below the Options menu.
  • Fix bug preventing Escape from bringing up the Options menu during Cinematics.
  • Clicking outside the Friends List now dismisses Friend List context menus.
  • Tactical camera controls are now disabled during Cinematics.
  • The random map selection in duels and bot matches is now actually random, instead of using the last selected map.
  • Attacks that deal no damage to their target (such as a ranged attack against Shield of Durant) will now still display the target in Turn History.
  • The line of sight tile preview information no longer overrides the valid attack tile preview information on a tile.
  • Fix for the mouse cursor getting locked into the game client on game startup.
  • Changing your preferences for matching against bots will now take effect immediately, instead of requiring matchmaking to be restarted.

Gasty and Dibs also did a patch overview that you can watch here - going over the decisions behind many of the changes in the patch this week. They also showed off the card rewards players get for completing tutorial missions, the cute new model for Quantum Turnkey (ex Timebender) and the concept art that went into making him the squishy anomaly he is today :D

Pranks are abound in Shardbound today with the event of the first of April and all associated shenanigans. In all PvP games for the duration of the event you'll get to bamboozle your opponents by playing the April Fools card in your starting hand, throwing the board into chaos, strewing some er - vintage memes across the playfield.

If your opponent accepts by playing their card, the event (and more memeage) will commence. The Impressario's disembodied voice (spooky!) teleporting you and your opponent to another map. Play will resume as normal buuut, you might notice some strange things going on in your deck of cards. Go bamboozle your opponent and find out!   

Site will be updated with Patch Notes as soon as possible after the patch goes live. In the Dev Stream, Zalgus did a quick overview over the Treasury with boxes filled with cards to use on the battlefield. Screenshots will follow after the notes below:

Originally posted by Spiritwalk (Source)
This week, we’re very excited to be putting some of the final pieces of player progression into place. Please take note of some important changes to Shardbound:

You will no longer have access to every card in the game. Instead, you will need to obtain cards by opening Boxes or crafting them with Chroma.

Players will have access to all of the Boxes and Chroma they’ve obtained since Vaults went into the game.

All players will also receive a temporary grant of 100 Boxes to ensure they can thoroughly help test all of the new features going into the game this week.

These Features are new to the game this week:

The Treasury: Opening Boxes - You can open any boxes you earn in the Treasury. When you open a box, you will receive a choice of 3 cards of a randomly designated rarity. If you already have two of a card, you will have the choice of receiving a payout of Chroma instead.

The Treasury: Store - In the Treasury, you can enter the store to purchase boxes with Chroma. In a future patch, you will be able to buy Boxes or our Welcome Bundle for real currency.

The Barracks: Crafting Cards - You can now use your Chroma to craft specific cards. In the barracks, choose the card you’d like to craft and Right-Click it to view that card’s details. From the details page, simply choose to Recruit the unit or Learn the spell.

After this week of testing, we will be resetting card unlocks and refunding all boxes and chroma used during this test. The only exception will be the 100 Boxes granted this week.

Thus, with our patch next week, your collection will enter a clean state and you’ll be able to start building your collection using all of the Boxes and Chroma you’ve ever received out of Vaults.

Thanks in advance for all your help testing. Don’t sweat your unlocks too much (they’re not permanent this time) and keep earning loot out of Vaults (it IS permanent)!

Please be sure to give feedback on your experiences this week on our official Discord server, the Reddit, or our Steam Forums.

New Feature: The Treasury
  • You can now open Core Set Boxes to unlock cards.
  • You can now purchase Boxes with Chroma.
  • When playing with Steam integration, you can now purchase Boxes and a Welcome Bundle from the Steam Store.

New Feature: Steam Integration
  • Shardbound now integrates with Steam! These features are enabled in the Steam version of our game, and will be available to all players when we launch to Steam Early Access on April 6th.
  • New users will be able to choose a display name, and will have a Shardbound account made automatically.
  • Existing users may link their Shardbound account in Steam by entering their username and password.

New Art
  • Wynn now has his Archon.

New Cards
  • Grand Defender
    • Neutral 2/10 melee for 5.
    • During your opponent's turn, gain +4 Attack.
  • Venerated Champion
    • Neutral 5/4 melee for 6.
    • Deathhowl: Summon three Adoring Fans next to this minion.
    • Adoring Fan: 2/1 melee.

Card Changes
  • Bloodguard has been remade.
    • Purple 4/5 melee for 3.
    • Has +1 Attack for every five Health your hero is missing.
  • Eagle Primal now gains +1 Attack if Juro is a Primal, instead of when next to a Primal.
  • Timebender now increases the cost of the bounced card by 2.
  • Back Alley Bruiser now deals 4 damage instead of stunning.
  • Medframe Tech Ability cost down to 1 from 2.
  • Soultaker is now a 3/3, from 2/4.
  • Swarm Spore now summons a Thrall at the end of your turn, instead of on Ability usage.
  • Stellar Replicas now replicates 3 instead of 2.
  • Transform keyword has been removed.

Card Removal
  • The Eternity Prism
  • Reducto

Shardfall Changes
  • “Win games with hero at perfect Health” has been changed to “Win games while your hero has 20 or more Health”.

Option Menu
  • A new Account section has been added to the Options Menu. It contains:
    • Redeem Code: Used to redeem a one-use code that will grant your account with items. This is where you will redeem your Kickstarter rewards when they are sent out.
    • Link Twitch Account: This button has been moved from the top-level escape menu. It now displays the currently linked account.
    • Reset Steam Account: Will delete the Shardbound account that is linked to your Steam account. Only available in Steam builds.

  • You can now craft cards using Chroma in the card’s details page.
  • Simple decks have been rebuilt to match the new set of basic cards.
  • Simple decks are now added to your Barracks as normal decks. You are free to modify, rename or delete them as you desire.
  • Cards will now display an indicator of how many of them you own.
  • Cards now have more robust UI states for communicating why you can’t add more of one to a deck (for reasons such as you don’t own any more, or you’ve already put in the deck limit).

  • Card rarities now have the following unique colors:
    • White = Basic (Uncraftable)
    • Green = Common
    • Blue = Rare
    • Purple = Epic
    • Orange = Legendary
  • Card and unit mouseover UI bits will more reliably stay on screen.
  • Match history in your profile is now limited to the last 100 games in order to make the list manageable. The ability to browse older games will come in a later patch.

  • Overall max game volume has been increased
  • Default audio slider position has been set to 70% (this default setting is the same loudness as the previous default)
  • If you have previously adjusted your audio sliders, those settings will remain the same, so your game may be louder after patching.

Bug Fixes
  • Fix for Weave Eater effect still being in play if Weave Eater is in a Stone Prison.
  • Fixed a bug where some AoE effects could hit targets that were burrowed (Splash, Baffling Presence)
  • Fixed a bug where Hadrien dying to splash would cause his adjacent allies to take increased damage.
  • Fixed a bug where a 1-tile fear was never possible.
  • Fixed a typo in Evangelist’s buff tooltip.
  • Fixed Tinker/Perfected Specimen mana-cost errors when Artifacts or Thralls change teams.
  • Death animations in card details view will no longer pop at lower framerates.
  • Fixed a bug preventing custom hero banter from playing.

Common Box and Sample Cards

Rare Box and Sample Cards

Epic Box and Sample Cards

Legendary Box and Sample Cards

Welcome Bundle - Paid Currency

Core Set - Paid or Earned Currency

LOTS of screenshots were shared on the Dev Stream today with plenty of early concept arts and models shown for all kinds of different factions and units. Due to technical dificulties, the stream got split into two parts - you can find them here and here and the concept art from the stream below!

Early Outpost Concepts

Outpost Buildings

Early Red Units Concept Art

Early Efficiency Expert with Bonus Rupert Concept

Early Green Units

Lifelike Statue Concept and Model

Blue Faction Anomaly Concepts with Time Bender Model

Vessel Concepts

Purple Faction Cultist Concept

Soul Bounty Concept

Perfected Specimen

Death Warden and Soultaker

Oathkeeper Juro Primal Form Concept

Dragoon Concept + 3D Model

Queen Evaline and Prince Abel Concept