Card effect changed to “Has Poison against enemies that are at full Health”.
Health reduced to 3, down from 4.
Health reduced to 8, down from 9.
Attack reduced to 4, down from 5.
Attack reduced to 2, down from 6.
Health reduced to 2, down from 6.
Now gains +2/+2 per friendly minion, up from +1/+1.
Cost reduced to 3, down from 4.
Card effect changed to “Warcry: Give adjacent allies +3 Movement this turn”.
Astral Pattern: Domination has been updated to require an 8 Attack Astral Champion.
All four tutorial missions have had the narrative cutscenes removed to make them significantly shorter. The storytelling components are planned to be reintroduced in a campaign mode further into development.
On enemy card overdraw, the card is now revealed and animates flipping over and burning.
On enemy card discard, the card is now revealed and animates flipping over and leaving the hand.
Cards added to the deck from a target will now animate from the target to the deck. For example, cards generated by Stellar Replicas will animate from the target to the deck.
Cards that are bounced to a full hand are now exiled and the card animates burning instead of returning to the hand.
We’ve upgraded Unreal engine to version 4.16. In general you shouldn’t notice this, but a lot of things have changed so if you see any unusual bugs, especially with graphics or performance, please let us know.
UI Time Bank
Critical time now begins at 30 seconds, up from 25.
Ending your turn any time before critical time now banks a flat +5 seconds instead of a dynamic range based on remaining turn time.
Fixed a bug where Viperfang Primal’s poison would interact incorrectly with Splash.
Fixed a bug where Crystal Queen killing enemy minions would incorrectly send them to the Graveyard.
Fixed a bug where Warp Specialist killing enemy Deathhowl minions would incorrectly allow their Deathhowl to trigger.
Fix for a common animation pop when Buccaneer kills an enemy with his ability.
Made the word “of” lowercase in card names to make it consistent.
Disabled a network feature that may have been causing reconnect issues for some players.
Fixed the time bank showing an incorrect value upon reconnect.
[Mac] Fixed a number of non-Nvidia cards complaining about no cooked SM4 shaders. They should now properly load the SM5 shaders, and allow the game to run.
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