By: Shardveil
, August 22, 2017, 08:11:23 PM

Originally posted by Spiritwalk (Source)
Hero Changes
  • Wynn’s ability has been changed.
    • “Give a friendly minion +1 Attack this turn. If you’ve cast a spell this turn, give +2 instead.”

Card Changes
  • Chaotic Surged has been replaced with Illumination.
    • Illumination
    • 3 Cost Orange Spell
    • “Deal 2 damage to all enemies in a line.”

  • Force Blast has been replaced with Lucent Lance.
    • Lucent Lance
    • 1 Cost Orange Spell
    • “Deal 2 damage to a minion in line of sight, then draw a card. Discard it at the end of this turn if it’s still in your hand.”

  • Fork Existence has been replaced with Ethereal Form.
    • Ethereal Form
    • 3 Cost Blue Spell
    • “Choose a friendly minion and add a copy of it to your hand. Give the copy Shroud.”

  • Summoner’s Aide
    • Card effect changed to “Your minions can be summoned next to this minion. Give any minions summoned this way +1 Health.”

  • Zealot
    • Warcry now damages a random enemy minion in line of sight.
    • Health increased to 3, from 2.

  • Toka Warrior
    • Attack reduced to 2, from 3.

  • Vigil Keeper
    • Health reduced to 2, from 3.

UI
  • The options panel has received a facelift. This is part of a larger effort to get Shardbound’s UI into shipshape. Upcoming patches may tweak the look of the options panel as we finalize the style.
  • The social panel (friends list) now has a red badge that shows when you have pending invites or duels.

Bug Fixes
  • Fixed an issue with new Zephyr Monk not playing his Warcry animation.
  • Fixed an element in the card picker UI that would cause header text to not scale based on text length.